Archive for June, 2008

Political disruption

24th 2008f June, 2008

I’ve posted in reference to Sean Malstrom’s writings before, but something in one of his recent news posts, EA versus Ubisoft; Purpose Brand Vs. Birdmen, caught my eye. Here’s what he said:
When Xbox 360 gamers protest, Ubisoft replies, “You guys don’t know business. We must appeal to the demographics of the system.” You only appeal [...]

A Change is in the Air

16th 2008f June, 2008

My last three posts spoke of the way that third parties are treating the Wii, and how they can actually be successful on the Wii. However, in the last few weeks, something has started to form.
This “something” is a noticeable change. It began, as I see it, with the announcement of a new engine, aiming [...]

To Wii game developers

5th 2008f June, 2008

Gather around, because I am about to reveal to you how to be successful in making games for the Wii (or, indeed, for any system, but for the Wii most of all).
Let us begin with a simple listing of the four key rules that one must follow in making a Wii game, if you want that game to be a success. These [...]