Archive for the 'Video Games' Category

To review critiques

15th 2008f December, 2008

Well, it’s been a little too long, again, but not nearly as bad as the last gap.
There was a recent post on Kotaku about Journalism versus Criticism, which refers to a comment by someone during a roundtable on the issue of reviews, and how to write them. In that comment, the person notices that, when [...]

A post after a long delay

14th 2008f October, 2008

Well, it has been a fair while since I last posted, so I thought I’d make a post reviewing what has happened in gaming since the last post.
First, there’s E3. I made a prediction that E3 would be huge this year… I was off by a long, long shot. The thing is, had I actually [...]

To Wii game developers

5th 2008f June, 2008

Gather around, because I am about to reveal to you how to be successful in making games for the Wii (or, indeed, for any system, but for the Wii most of all).
Let us begin with a simple listing of the four key rules that one must follow in making a Wii game, if you want that game to be a success. These [...]

On people’s lack of understanding of Nintendo

31st 2008f May, 2008

You hear it all the time – people speak about how Nintendo are aiming at a different target, are trying to capture  non-gamers and casuals instead of core gamers, are winning because of some fad effect, etc. I spoke about some of the issue with this in my last post, where I talked about the [...]

Why developers keep tarring and feathering themselves

25th 2008f March, 2008

There is a very interesting article written by a man named Sean Malstrom, titled Birdmen and the Casual Fallacy, about Nintendo’s disruption strategy, and how other developers are misinterpreting both Nintendo’s strategy, and recent patterns in gaming.
In simple terms, Nintendo’s plan is to first get non-gamers, infrequent gamers, and lapsed gamers playing their systems, then gradually moving these new gamers up from the simpler, [...]

Waltzing Nintendo

9th 2008f February, 2008

As I said in the last post, Australia has a problem with the video game industry. We’re ripped off, and must endure often-long delays. And Nintendo is one of the worst for this problem.
Before I get to the solution, let me write a little more extensively on the price issue, which I didn’t spend enough [...]

Advance Australia Unfair

7th 2008f February, 2008

And so we come to the post where I rant about Australia’s videogame industry, and in particular, Nintendo Australia Ltd.
First, let’s get the facts down:
Excite Truck

released 19/11/06 in America
released 22/02/07 in Australia
delay of 95 days

The Legend of Zelda

released 19/11/06 in America
released 07/12/06 in Australia
delay of 18 days

Wii Sports

released 19/11/06 in America
released 07/12/06 in Australia
delay of 18 [...]